Element Games - Wargaming Webstore Element Games - Wargaming Webstore

MathHammer 40K 8th Edition

View MathHammer 40K 8th Edition Updates.
(Last update June 19th 2018)

Update: You can now modify to Wound and to Hit Rolls!
Find a bug? Send it me!


Remove Ads

Give at least $1 a month via PayPal or Patreon to have ads removed. Also help to support, improve and host this website.

Remove Ads

Get in Touch

Found a bug, got some feedback or got a suggestion - then please do get in touch. I love to hear from you all, even if its just to say hello!

Feedback

Receive Updates

Subscribe to our mailing list to get updates on MathHammer. We won't spam you and we won't give your email to Papa Nurgle!

Subscribe

Total
Shots

Total
Hits

Includes Extra Hits for Tesla

Wounds
Caused

Unsaved
Wounds

Includes Mortal Wounds

Total
Damage

Dead
Models

ROI

%


Share


What is 'MathHammer'?

MathHammer takes the average outcome of the dice and determines the final outcome. This enables Warhammer 40K players to determine how well one unit will perform against another unit - on average.


Tips

Tip #1 Overwatch

Mimic Overwatch for a unit by setting the Firer's BS to 6.

Tip #2 Cover

Mimic Cover by improving the Save by 1.

Tip #3 D6 Shots

Supported inputs for Number of Shots and Weapon Damage:

D6 2D6 3D6 4D6 D3 2D3 D3+3 D6+3 D6MIN3

Tip #4 Auto Hits

Input 'A' for BS if the weapon Auto Hits - e.g. Flamers.

Tip #5 Snipers

Enter 'S' or 'Sniper' or 'Snipe' for Damage to mimic the Sniper rule of causing an additional 1 Mortal Wound for rolls of a 6+.

Tip #6 Dice Inputs

See droll library or the Standard Dice Notation for examples.

Does not support Melta, see Tip #7 for Melta.

Tip #7 Melta

Enter 'M' or 'Melta' for Damage to mimic the Melta rule causing 1D6 damage but from two rolls and picking the highest.

Tip #8 Salamanders

You now mimic the one re-roll that Salamanders get for failed to hit and to wound rolls.

Tip #9 Pick Highest Shots from 2D6

Enter '2D6HI'for the number of shots if you roll 2D6 and pick the highest result.

Tip #10 Poison

Enter 'P' for the Weapon Strength to have the Wound roll to always be 4+.

Tip #11 Poison 2+

Enter 'P2' for the Weapon Strength to have the Wound roll to always be 2+.

This site works best if your device in in Landscape

Please rotate your device, or