MathHammer 40K 8th Edition


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Includes Extra Hits for Tesla



Includes Mortal Wounds





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MathHammer 40K 8th Edition Tips

Tip #1 Overwatch

Mimic Overwatch for a unit by setting the Firer's BS to 6.

Tip #2 Cover

Mimic Cover by improving the Save by 1.

Tip #3 D6 Shots

Supported inputs for Number of Shots and Weapon Damage:

D6 2D6 3D6 4D6 D3 2D3 D3+3 D6+3 D6MIN3

Tip #4 Auto Hits

Input 'A' for BS if the weapon Auto Hits - e.g. Flamers.

Tip #5 Snipers

Enter 'S' or 'Sniper' or 'Snipe' for Damage to mimic the Sniper rule of causing an additional 1 Mortal Wound for rolls of a 6+.

Tip #6 Dice Inputs

See droll library or the Standard Dice Notation for examples.

Does not support Melta, see Tip #7 for Melta.

Tip #7 Melta

Enter 'M' or 'Melta' for Damage to mimic the Melta rule causing 1D6 damage but from two rolls and picking the highest.

Tip #8 Salamanders

You now mimic the one re-roll that Salamanders get for failed to hit and to wound rolls.

Tip #9 Pick Highest Shots from 2D6

Enter '2D6HI'for the number of shots if you roll 2D6 and pick the highest result.

MathHammer 40K 8th Edition Recent Changes

February 23rd 2018

  • Added Ads until I can get a Patreon set up for my 40K Blog and other projects.
  • Also, donations always welcome :-)

January 25th 2018

  • Return on Investment (for the more serious player) - input the total cost of the Attacking models and the per model cost of the Defending model - to get an ROI percentage.
  • Defaults to three units now rather than five.
  • Use Add Unit to add as many as you need.

January 24th 2018

  • Use 2D6HI for the number of shots for a weapon if you roll 2D6 and pick the highest.

January 19th 2018

  • If you now have more than one model shooting, new "bars" are now shown to show the proportion of damage dealt for that model against your target.

January 18th 2018

  • Site now runs on SSL.
  • Fixed a bug where the total number of wounds caused was incorrect when using multiple weapons.
  • Fixed a bug where "AP value on 6+ to Wound" was not being applied.
  • Made D6MIN3 work.
  • Fixed an issue where the Total Dead Models and Total Damage was too low with multiple weapons.

September 24th 2017

  • Added in Salamanders ability to re-roll one dice for to hit rolls and to wound rolls.

September 23rd 2017

  • Added Melta for damage. This picks the highest of 2 D6 rolls. For damage enter 'M' or 'Melta' to use this ability.
  • Fixed a bug that made all attacking units use the same weapons profiles for Tesla, AP value on 6+ to Wound, Re-roll Shots?, etc.

September 20th 2017

  • Moved to a more reliable hosting service!

September 19th 2017

  • Allow re-roll of failed saving throws - normal save and invulnerable saves.
  • Fixed an issue related to how a specific AP value is used for To Wound rolls of a 6.
  • Fixed the number of shots calculated for Tesla.

September 18th 2017

  • Fix for Mortal Wounds from Sniper weapons.

September 12th 2017

  • Allow multiple attacking unit profiles.

September 11th 2017

  • Prep for multiple units.
  • Moved 'Options' to Modals.
  • Added a warning if in Portrait on smaller devices.

August 20th 2017

  • Now uses droll library for dice rolls.
  • Shows number of Total Shots - to improve clarity.
  • Shows amount of Total Damage - to improve clarity of the Dead Models number.

August 18th 2017

  • Enter 'S' or 'Sniper' or 'Snipe' for Damage to mimic the Sniper rule of causing an additional 1 Mortal Wound for rolls of a 6+.
  • Added a How to section at the top of this page.

August 11th 2017

  • Fixed an issue where the number of Dead Models was wrong when a weapon more than 1 Damage.

August 10th 2017

  • Now use 'A' for the BS for Auto Hit weapons (Flamers).

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